Resolution system

Decadence uses six sided dice, commonly known as a d6. When the GM asks for a roll, a player will roll a number of d6's equal to his pool for that particular roll. Note the number of dice that come up as 4+, those are the number of hits you scored. You must exceed the difficulty of the task by at least 1 hit in order to succeed.

At any time you cannot roll more then 10 dice. If at any time you would roll more then 10 dice, remove two dice from the pool and add one automatic hit.

For example if you would roll 13 dice, you only roll 9 dice and add two automatic hits to your result. The nomenclature for this is 9d + 2.

Attacks are always rolled, while defenses are always displayed as fixed values.

Damage codes:
 * Damage is usually displayed as 1d6+X. Such damage is resisted normally, by the relevant ability tied to the damage code
 * Damage that is displayed followed by asterix (*) is termed unresistable damage, and it can not be reduced by any means.