Knave

Knave

+3 hp +4 fp

Light Armor

Light weapons, medium slashing and piercing

Cunning opportunist: When attacking a target using the cunning attribute, and that target is flatfooted, flanked or has condition track damage (of any kind), deal a extra 100% # damage. For ranged attacks you must be in short range.

Escape, Complex, 4 FP. Ignore your movement condion track damage for B rounds. Then you can move your speed and you gain +Cunning to all acrobatics checks you make.

Risky Feint: Standard, 4 FP. Perform a Feint check, after which make a normal attack. If you fail to Feint the target, you are flatfooted until the end of your next turn.

If it bleeds...: Standard, 6 FP. Make a normal attack. If you hit count that you dealt 0 #, but instead deal + Might*. If you had 3# or more, deal Might* at the end of your next turn as well.