Skills

To resolve a skill use a number of dice equal to the skill rating (you do not add any relevant ability to the dice pool for skill resolution). Instead the effect of the skill depend on your relevant ability score, for example STR increases your jump distance, while BOD allows you to swim for longer periods of time. Some skill uses don't benefit from any ability. If not rushed or threatened you can buy skill successes at the rate of 2d=1 success.

Acrobatics

Alchemy

Animal Husbandry

Athletics

Deception

Herbalism

Lore

Mechanics

Perception

Persuasion

Stealth

Survival

Thievery