Combat

Basic principles:

Symbol # denotes number of net hits. Number of net hits is equal to the number of hits you roll - the defense stat. For example if you have a attack dicepool of 9 dice, and roll 5 hits, and the target has a defense of 4 then # = 1.

Your attacks are always a dicepool. Your defenses are always a fixed value (difficulty treshold)

When dividing or multiplying values always round down.
 * Melee attack: Might(M) + Strength (S) + 1 (Might + Agility +1 for finesse weapons) +1
 * Ranged attack: Cunning (N) + Agility (A) +1 (or Might + Strength + 1) for throwing weapons in close range)
 * Magic attack: Magic Power (P) + Focus (F) + 1
 * Melee defense: Evade [Agility + Armor] or Block [Cunning / 2 + Armor (+shield/weapon modifiers)]
 * Ranged defense: Evade [Agility + Armor] or Block [Cunning / 2 + Armor (+shield modifiers, requires shield)]
 * Fortitude defense: Body (B)
 * Reflex defense: Agility (A)
 * Will defense: Charisma (C)

Inflicted damage: Base weapon damage + # + S - B - DR

The type and size of weapon determines how much damage you do.


 * Piercing*:50% S, 200% #, 100% DR
 * Slashing*:150% S, 100% #, 150% DR
 * Blunt:100% S, 50% #, 50% DR


 * Small*: 1d6-2, - 1 Evade
 * Medium*(**): 1d6
 * Large: 1d6+2, -1 Block

* finesse weapon are small slashing/piercing and medium piercing weapons

** add +50% S to medium and large weapons when wielded in two hands

*** ranged weapons provide a additional -1 Block in addition to their size penalties